#pragma once

class CSelfShadowing
{
protected:
	LPD3DXEFFECT m_Effect;
	D3DXHANDLE m_TechniqueHandle;
	D3DXHANDLE m_ParameterBlock;

	LPDIRECT3DVERTEXDECLARATION9 m_VBDecl;
	LPDIRECT3DVERTEXBUFFER9 m_pVB;

public:
	void Init(LPDIRECT3DDEVICE9 _Device);
	void Render(CEasyRender* _Render);
};